stellaris combat computer ranges. notagoodpainter • 10 mo. stellaris combat computer ranges

 
 notagoodpainter • 10 mostellaris combat computer ranges  Then one day I fought against a superior fleet in the shadow of my Starbase and took it apart like butter

Thats unfortunate, mine spend the fight running away which is fine since they are just there for strike craft. Would work much better if you could swap to arty CC. 8 to prevent the Player from using Sapient Combat Computer, while setting the AI policy to outlawed. You can obliterate most of the enemies while suffering 0 damage. Once a battle is initiated, both fleets are committed to the encounter until one side retreats or is destroyed. Other computer changes as follows: - Battleships have a new short range computer, "Guardian", that provides a movement speed bonus. Their combat computer is set to "artillery", I double checked. You'll learn how to design ships so that you take the fewest loHaving more opportunities to attack means that you win. But if they are 50, 100 and 100 the median is 100 and if they are 50, 70 and 100 the median is 70. If you want to play small ships, use penetrating weapons and try to fight on top of the enemy's warp out point so that he instantly starts in small guns range. 3 Badges. More Combat Computers. 0 unless otherwise noted. One of the better designs is the long-range combat ship. Are strike craft worth using now? I have seen the different combat computer options that let you set what range ships engage from. . Improve the behavior patterns of Artillery Combat Computers. Range has always been useless for everything other than the first shot of a fight because Stellaris has never had a mechanic where ships can intentionally drive away from another ship (because that's much more annoying to make a computer do than it sounds, the computer has to understand the ship's movement as. Heimdall313 Aug 19, 2020 @ 6:43pm. Because for shitty fleet ai they also lose efficiency, if the target is not like that. even with artillery computer your ships will try to close to optimal firing range for the weapons they have. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. 6 combat rebalance update. Ok, just to see that I have this clear. So the base power and damage output of AC1 is 30% higher than Coilgun2. Mono-cruiser fleets are totally viable. 130 attack range is good. Picket here refers only to the picket computer - not to the picket ship section. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. . However, the second, the ability to ignore shields, still applies. 10. Apparently artillery computers also use the median range, which is weird because it says long range in the description. 23 marca 2018 o 13:36. 130 attack range is good for kinetic batteries and. You should pay attention to the different weapon ranges you choose when using a combat computer to avoid the ship from staying out of the weapon range. Seriously paradox should just add computers for each range so you'd have a 50 range computer a 70;90 and a 110 range computer. The "Artillery Combat Computer" tells ships to fire from 2/3 the range of a weapon called "Kinetic Artillery. there are two advantages to using Missiles. I, and I think others based on what they say in other threads, am constantly having problems with ships not engaging at the range that would be optimal for. Mono-cruiser fleets are totally viable. For example. Big guns have minimum range. Swarm, and cruisers are best with precognitive. There is no real balance between weapons - instead there are points where certain weapons are better than others and sometimes that changes depending on what tech you and your enemies get. The choice should depend on whether you want smaller weapon with shorter reload time or prefer one larger weapon which range will build advantage before the main battle. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. Instead, you can use missiles on destroyers with an artillery combat computer to kite the frigates, or you can use a normal corvette swarm to outright outdamage them. Every single time, they move in and close the distance to get destroyed by the unbidden's matter desintegrators. any help ??how do i get my ships to only engage at long range, every time i attack they just fly straight in and get killed easy. If you have multiple ships with different types of computers, you can clearly see them taking different places in battle. 6, Strikcraft were. So they will rush into point-blank range. Yes, but the combat computers were/are meant to keep ships at specific ranges, executing specific combat tactics. 25% is the swarm combat computer, which isn't allowed for destroyers. It was used for Stellaris v1. The reason is for the simple fact that this combat computer adds extra range to your weapons and even increases their fire rate by 10% as well. 1. That is an AI owned Titan with long range computer sitting at the edge of the system occasionally shooting it's T weapon while all of the autocannons are vastly out of range and. This might not be obvious to people that havent screwed with modding, but Ship AI is entirely driven by the ship_behaviour rules AI in battles, weighted by range of guns, position of Attacker fleet and Defender fleet. 4. Apr 8 @ 3:25pm Oh dear. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. Here's a combat computer: This computer adds some bonuses to fire rate, tracking, and chance to hit on weapons for a defense platform. Ships now better keep their distance from the enemies at maximum weapon range. 5. If your mixing ranges on one ship type I suggest using the line combat computer, though this does put expensive bs in greater danger. Auto cannon is kinetic version . Then I looked at the weapons and noticed. Max range is the range of the longest range weapon you have equipped. Ignoring the range considerations, it appears that trading the 20% damage increase on bolts would require a nominal increase of 20% for (accuracy + tracking) to be equal in effectiveness (assuming that the enemy still has evasion to be countered). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Its sections consist of an Artillery Bow, Core, and Stern. 2. Destroyers are fitted with "Artillery" combat computers and the cruisers are fitted with "Line" computers. The effective DPS is 2. Now updated for 3. Agreed, and I have 2 different types of Crusiders, Hephaestus class to duke it out against the enemy and Halcyon, to shoot a bunch of missiles from afar, same with Battleships, Vindicators for broadsides and Artemis class for sniping shields away with long range X weapon and L weapons. The carriers now have a listed engagement range of 125 and my artillery has a listed range of 150 (plus the artillery computer gives 20% additional range). When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. "Combat range" isn't really a term ingame, but it's what I choose to call the range a ship advances to according to its computer. Explosive weapons (missiles) should not be equipped as they take a heavy penalty to combat power. Combat computers support New Ship Classes & More (NSC) and Space Combat. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. However all this is at least 2 categories below "optimal". One interesting design is to set the Titan up for long-range combat since the only type of Combat Computer available to it is the Artillery computer. Stellaris Ship Design Guide 2023 [3. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). ago. When you say Combat Computer, which type. So the small guns really become obsolete to the others, especially in terms of range. Combat computer set for extra range. Sub-forums: Game specific Tech Support. The loadout of the cruisers was full M slot missiles and hangars with artillery combat computer. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Aug 2, 2018. They literary cannot shoot at targets that faster than them, and set on swarm, or picket computer. Stellaris. Carrier computer should keept it's distance, artillery too. It also will try to maintain range, so an enemy closes to within around. It says to double engagement range. Stellaris Titan Designs. ALL X, and larger weapons, and Kinetic Artillery are the "classic ones". Hey lads and ladies! Yesterday met a strange situation in my game - my carrier cruisers with carrier comp was goung into full melle with enemy, while having rockets in all slots except point defense. If they are 50, 50 and 250 the median is still 50. 2 (947b) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia. combine this with even the first Artillery combat computer which has +10% range and bam, 110 attack range. Business, Economics, and Finance. they dont. If it has a Line computer, it will advance to 50. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. notagoodpainter • 10 mo. They're small fast ships with short range weapons that come in close to fight. All other combat computers make sense to me except for Picket and Line. Stellaris. 5). Head to the examples for details. I see my ships fire missiles at a starbase almost immediately after entering a system but move halfway across the system unecessarily as the combat computer is using the fixed number for the missiles 100-120. Next to fire are the lasers in the L-Slots. My destroyers running kinetic artillery and artillery combat computer still race into point blank range to shoot their flak guns, and get slaughtered. Hangar Battleships (X+Hangar+M): Giga Cannon, Missiles, 2x Plasma in M slot. The Artillery computer is intended to be used with the advanced large weapons which have ranges between 120 and 150. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. This is never effected by anything other then the flat number on the computer. In 3. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??So, barely any weapons are artillery weapons. 5. Alpha strike meta is a symptom of several underlying problems. Artillery - Ships move up to a predetermined distance (120, 100, 80 or 60 range. What is the Stellaris combat rework meta and how will things change in patch 3. Then it depends on the ship computer. Stellaris Destroyers Upkeep Costs. It’s currently used for deluge planet killer colossus weapon. Since there are various ways to increase your weapons’ accuracy, you can do without the Line Computer and install this one instead. Use combat computers with lower ''range''. Use whatever you have the most tech in. . Originally I wanted to just run the artillery combat computer, but it says it will keep the ship at the longest weapon range I have on the ship, which considering artillery battleships will almost always run spinal weapons, put the range at 150, which is 30 more than the kinetic artillery. Precog, yes range is king but when you drop into a system with Defense Stations / Fortresses, it's. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??They’ll do it. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. Decouples the Ship Combat Computer stat bonuses from the ship behaviour, so you can now choose the computer based on the bonuses given. The ship role feature just auto builds a ship to fit that role, you manually change that by changing out the computer. 23 marca 2018 o 13:27 Combat computer ranges. Now my Railguns have a range of 100 and the Lasers only 80. In addition, while most M weapons are 2x and L 4x the damage. You can see the load out in the image. Not 100% sure witch of the two X weapons is best I keep swapping between the two myself. they want to shoot not hang back as escorts. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. The only reason why my fleet takes any damage at all is because instead of sitting at minimum firing range and shooting the enemies before they get in range to do any damage they charge forward to 80 range because that's the maximum range distance. Computer system. As is your corvettes are required to use the +evasion, + combat speed or not take it at all. The loss of the alpha strike distance makes an appreciable change in my total ships lost vs running with carrier logic and less total battleships get off their salvo before the enemy fleet. Frankly I don't mind what outcome you two come to; it doesn't concern me. If the enemy is faster, then they cannot. Having more opportunities to attack means that you win. Modified 5 years, 8 months ago. I'm not sure the combat behavior changes were all that effective. Additionally, the combat computer improves your chances of hitting your target. Video by Montu Plays. For example, I would like to have an option for a ship to have a point defense combat computer, but fight at artillery ranges. There's zero effective difference between 30, 50, or 80 engagement range, partly because weapons mostly exceed those distances and partly because ships will not maintain distance. Minimum range means, that ships cannot fire too close with certain weapons. combine this with even the first Artillery combat computer which has +10% range and bam, 110 attack range. (Unless the enemy fleet has longer-ranged. 8. The Big SCHLEEP Oct 13 @ 1:51pm. In general the preferred attack range depends on the ship's installed combat computer and on the ranges of the weapons. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. they will try to stay in certain range. Also related; missiles, torpedoes and fighters also have sublight speeds which can influence how a fight might turn out. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Depending on your combat computer, your ship will use different tactics and stay at different ranges. For Spinal mounts, this is 150 iirc. All ships have access to new Basic Tactician and Advanced Tactician computers, which allow fleets to remain under manual real-time control during combat. 5. Max range is the range of the longest range weapon you have equipped. Like always it is important for you to remember that things are subject to change. Sapient Combat Computer +10%, Gale Speed +5%. I feel like the ship computer technology should give us a range of distances our fleets can. Range was useless before. Stellaris Combat Rebalance has a new meta. Because for shitty fleet ai they also lose efficiency, if the target is not like that. The only reason why my fleet takes any damage at all is because instead of sitting at minimum firing range and shooting the enemies before they get in range to do any damage they charge forward to 80 range because that's the maximum range distance. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. A spinal mount weapon has a range of 150. H11DN-D4NG3R Oct 13 @ 3:00am. They will shoot as soon as they can. The "Artillery Combat Computer" tells ships to fire from 80 range. Assign an number of ships to a set of very general orders. Today we got to see the new ship class, rebalanced weapons and new ship roles live on stream. May also be reflected in different shipsets. 05 # Range to engage in combat with other ships is <fleets max attack range> * COMBAT_DETECT_RANGE_MULT COMBAT_DETECT_RANGE_MIN = 10. ago. . I'm trying to make a versatile BS fleet and use the carrier combat computer. Combat Computer and influence on ranged combat. 3. There's zero effective difference between 30, 50, or 80 engagement range, partly because weapons mostly exceed those distances and partly because ships will not maintain distance. Nope, unique computer due to the ship, it only supports the one combat computer. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. I bet this is what they were trying to get at with the combat computer slot but this way is more dynamic. in vanilla giga cannon 45-150, this mod 45-25 in vanilla neutron launchers 45-120, this mod 45-25 Don't know if this was on purpose or not, but I'd reckon it wasn't on purpose. Currently 2 computers try to get inside the minimum range. No, ships with Sentient AI will not join the AI Rebellion if it happens in your game. Description The second point defense slot of the battleship carrier section breaks artillery computer range selction. Equipping them with large Kinetic Batteries, six in all, plus an Artillery Combat Computer, makes them lethal long-range ship killers. 6+ Combat) Tip Newbies can feel free to just read the beginning and skip the rest of this post. (mods have no effect on this as it happens when no mods are enabled aswell) From what. I'm not sure the combat behavior changes were all that effective. Torpedo multiplicative damage against larger ship size up to 8x so frigate torpedo will do +800% damage to battleship . If you have the ship designer, the combat computer. maxxal22. The first thing I noticed was that the defensive computer fleet had higher strength ratings. Range was useless before. I bet this is what they were trying to get at with the combat computer slot but this way is more dynamic. Equipping them with large Kinetic Batteries, six in all, plus an Artillery Combat Computer, makes them lethal long-range ship killers. You don't need a combat computer to get perfect or near-perfect tracking. Screen fleets which are missile based. 31 for the Gauss vs. Which stats, if any, from a combat computer factor into the performance of strike craft? For example, a battleship using a hangar and the Sapient Artillery computer would gain +20% range and fire rate. So if you have 110,120,130 it would use the 120, as 120 is the median. Stellaris Dev Diary #310 - Matters of. Can anyone explain to me why battleships and titans with artillery combat computers will negate their own range advantage as…as the title says in all my fleets 1 ship is guaranteed to charge right next to the enemy while all others follow the combat computer behavior in their design. The combat computer just means that they will try to stay in certain range, so if you put autocannons on artillery ship it will be useless 14 m4potofu • 4 yr. It has however been brought to the devs' attention that the tooltip for each combat computer should include the range. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??The distance depends on the combat computer. The artillery computer prefers to attack from the range of your longest range weapon. COMBAT_DETECT_RANGE_MULT = 1. Vanidas Oct 26, 2016 @ 4:48pm. . The first, long range, doesnt apply to Corvettes, becouse they cant access anything beyond Picket Computors. 0 NSC2 and Amazing Space Battles seem to have a fix for that, but they come with alot of additional fluff which I dont want. Assign an number of ships to a set of very general orders. Yes,. The Carrier computer works just as well (or baldy) as the other ones in that regard. combine this with even the first Artillery combat computer which has +10% range and bam, 110 attack range. Edit: for greater certainty, unmodded game, all ships in the engagement have exclusively artillery range weapons. lexa_dG • 10 mo. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. famingfire. Stellaris Combat: List your tactics. For Torpedo it will charge the enemy regardless of weapons range. - Updated for Stellaris version 2. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. I have no objections to extending Stellaris up to the sort of things one finds in the Lensman or Dahak or Starfire series. The wording "medium range" for the Picket, Line, and Artillery combat computers should be interpreted as the mathematical median of all the weapons' ranges the ship has. Reply. Combat computer AI instructions are flawed for a few ships. I like this trade off versus having 0 combat power under 45 range. I like this solution a bit better since currently the Elite Equipment Upgrade can be stacked for some really extreme configurations, which was not my original intent. It says the ship will stay at range and shoot. I've found it to be highly effective at keeping my more valuable battleships alive longer. As it's showed in my video, those cruisers with artillery combat computers stayed at artillery range (100-80) and didn't charge forward while the battleships with carrier combat computer charged like. A spinal mount weapon has a range of 150. 6 Orion is bringing a combat rework and rebalance. Most of your fleet. The "Artillery Combat Computer" tells ships to fire from 2/3 the range of a weapon called "Kinetic Artillery. Cruiser: 120 speed, +125% DMT = 270 speed. Advanced, Sapient, and Precognitive artillery combat computers for carriers that keeps them at max range (400). Now if there are bombers involved you have to bite the bullet and have PD of some sort. " How does this make any sense?PD has a maximum range of only 30. New Sniper Combat Computers. ; About Stellaris Wiki; Mobile viewHello, I was wondering about the Combat Computer options. Combat Computer and influence on ranged combat. 415K subscribers in the Stellaris community. When I click on the battle computer I don't get any other options. Ships now better keep their distance from the enemies at maximum weapon range. Mb i shoulld build a second one though. And ive seen ships with simular builds charge headlong into melee range for some reason (like the above mentioned battleships with autocannons) but im not quite sure what causes it. Ships now better keep their distance from the enemies at maximum weapon range. Check the combat computer model in the build menu, it'll tell you the engagement logic for the ship. It's an interesting concept (and I'm glad the developers are experimenting with trying things out), but this one just seems to have a whole lot of problems when it comes down to the details. 3. If I equip my defense platform with strike craft, which as far as I can tell are separate ships generated by the hanger, does the combat computer confer it's bonuses to the strike craft? R5: All ships in the fleet have artillery combat computers. Stellaris > General Discussions > Topic Details. -Long-Range Artillery: Ships will attack at range 120 with their heavy artillery. Which result in inability to fire those weapons. Hangar Battleships (X+Hangar+M): Giga Cannon, Missiles, 2x Plasma in M slot. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Good news everyone! Today’s Dev Diary will be about Fleet Combat and the different things affecting it. The upkeep cost of Stellaris destroyers is based on the. ago. It's not about the hardware in your rig, but the software in your heart! Join us in celebrating and promoting tech, knowledge, and the best gaming, study, and work platform there exists. Couple of Questions:. 3. I do have some smaller weapons in the hanger section, so that could be part of the issue. Report. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??More Combat Computers. The newly added maximum range computers set the range of the ship's longest weapon range as the. Here's a combat computer: This computer adds some bonuses to fire rate, tracking, and chance to hit on weapons for a defense platform. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Fill bow and core with M slots and the stern with 2x S slots. What those ranges are depend on the weapons you pick. Unless countering a specific threat mix the defenses up evenly between shields and armor. 05 # Range to engage in combat with other ships is <fleets max attack range> * COMBAT_DETECT_RANGE_MULT COMBAT_DETECT_RANGE_MIN = 10. They will now engage from a larger distance,. Torpedo assault carrier is the most balanced ship design. And how that affects combat. spudwalt • Voidborne • 9 mo. It is a known problem, I found dozens of reddit and paradox forum threads about fleets facehugging each other, ignoring their combat computer stances and there are no mod to fix this, that are on 3. I have also started building fleets (nearly) purely of Battleships + 1 Titan. COMBAT_DETECT_RANGE_MULT = 1. Further, Artillery and Carrier computer actually rely on the same weapons to inform their combat behavior; in this case, charging into S-slot missile range. Missiles have a range of 0-80 or 0-120. However all this is at least 2 categories below "optimal". Suggest opening a separate thread for this debate regarding head-canon of Stellaris combat ranges so we can clarify the issue at hand. Starfire Breeze Major. 10. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?CSS Special Ship : Broadsider. I think the only weapon slot the destroyer doesn't have access to, that corvettes do, are missiles. Picket combat computers have a small bonus to combat speed. Further modifiers would increase it even higher. Maybe as an anchor for your brawler line as a sort of fleet carrier. Hello Everyone, is it me, or is the artillery computer a bit weird? I know there are optimized builds for BS, but I always build by my gut. The carrier computer titan will stay further back. Does that mean with Combat Computer - Carrier, their range increased to 260 and 240?As for SC engagement range, this is actually dependent on the carrier ship's engagement range which can be affected by the Carrier combat computer. Use the computer that best suits the type of ship, I. Both "Line" and "Picket" computers charge into "Median" range. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??For specific weapons, you can really pick your choice. Trying to figure out if they were heavily nerfed or if one of the mods I use broke something. Kinetic artillery has a range of 120. When the enemy ships catch up they are shot by the titan's kinetic batteries and were. Large Railgun has 100range and Kinetic batteries have 120. Same idea of providing close in support via missiles and plasma as needed, with long range support via X-slot and fighters. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…One of the better designs is the long-range combat ship. Maybe as an anchor for your brawler line as a sort of fleet carrier. As it's showed in my video, those cruisers with artillery combat computers stayed at artillery range (100-80) and didn't charge forward while the battleships with carrier combat computer charged like crazy. The purpose of this design is to kite away from the enemy with a fantastic 120 range weapons that ignore shields. Even not Gundams, humanoid combat machines are a thing in many Sci-Fi. This design will have problems with Corvettes, yes, but against less evasive crash it will be the king of alpha-strikes. Sabaithal Dec 17, 2018 @ 1:39pm. Here's a combat computer: This computer adds some bonuses to fire rate, tracking, and chance to hit on weapons for a defense platform. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. Cruisers took the lead as they had the shortest range combat computer, titans and battleships hung back with artillery computers. It means the median range of your guns. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. It feels like this minimum weapon range/combat computer range keeping system has a whole bunch of rough edges that don't work very. The loadout of the cruisers was full M slot missiles and hangars with artillery combat computer. I'm presuming such computers are being used for Alpha strike builds, so the extra range from sapient would. Ship designs will auto-upgrade if you check the box on the lower right of the screen, with an exception for Jump Drives / Psi Jump Drives. If I choose Artillery mode The ship will hold a 80 range distance. This is coupled with the fact that Def plats are like tissue Paper and get blown away so quickly if it is just the Starbase vs a fleet. I now add my Picket ships so that they protect these artillery ships. I'm just going through my first serious game of Stellaris and I'm having a lot of fun with its economic aspects. The combat role is the little computer chip icon, the bottom item on the vertical list at the right of the designer screen once you have chosen the ship type you want to modify. (I'm aware that sticking them on 3x Afterburner missile cruisers vs Crisis/FE produces entertaining results)Disruptors buffed, energy weapon of short range high damage fast attack. . It means the median range of your guns.